After a couple of very intersting games dealing with physical simualations. Mostly by drawing shapes, which so become parts of the physical reality of the game level, you had to succeed gravity with the formed ramps and levers. Splitter 2 is slighty different and new in its concept. By virtually cutting the level inventory into pieces you create new assemblies of objects, that guide the yellow smiley marble to the secure level end. Splitter comes with a built in level editor and a user share point, so you have literally unleashed possibilities to let addictivity work.